Upon saying this, he’ll go on to predict that there’s an 85% chance of rain in the image he sees, “depending on which way the wind is blowing.” The correct interpretation of that statement is that the patient fixates on giving “precise estimation” as opposed to “seeing angry clouds” or being an actual meteorologist. From there, your task is to correctly interpret what they describe by selecting one of three options with which the game will present you.įor example, one of the patients you’ll treat early on in the game has a chance to tell you your machine is showing him an image of dark clouds. Your patient will tell you what they see on your machine’s screen. Rather than simply interviewing your patient about their symptoms as a normal psychiatrist would, the process of a Mind Scan entails you strapping something like a virtual reality headset to your patient’s cranium and giving them what I consider to be a high-tech Rorschach test. Of course, you can’t properly treat what you haven’t diagnosed, so your first step is to perform what’s called a “Mind Scan” on each patient. When a citizen of your clearly dystopian society is declared to be in need of your particular brand of attention, you travel to their location and start the process of treating them. That’s where you come in, as a newly-minted Mind Scanner. They are also concerned about potentially having their erratic behavior affect anyone else. The Structure and the figure whom I suspect might be its leader, known as The Constructor, are exceptionally concerned about anyone in society being considered insane. ![]() What is a “Mind Scanner,” exactly? Well, based on what I’ve experienced of this title’s gameplay thus far, I would describe the concept of a Mind Scanner as a sort of psychiatrist who relies almost entirely on extremely invasive technology to aid them while they go about their work. You can now take your first few tentative steps on the road to hopefully getting your daughter out of confinement that was brought on through no fault of her own. You subsequently apply to become one of those “Mind Scanners” and quickly find that you’ve been approved to join that program. If this presumed governmental branch wants you to become whatever a “Mind Scanner” is before they’ll let you see your kid again, so be it. So, like any good parent would, you decide to take matters into your own hands. To start things off, you receive a letter from a presumably governmental body known as “The Structure.” You’re told that this entity has removed your daughter from your custody because “she has shown signs of a highly contagious mental illness.” The Structure refuses to tell you more than that or let you see your daughter because you apparently need to be something called a “Mind Scanner” with a “level 3 citizenship” in order to safely (and/or legally) enter the facility within which she is quarantined. Before I can get to that, though, let me set the stage for the overarching plot of Mind Scanners. I intend to explain as best I can how this game is similar to Papers, Please in case the mention of it piqued your interest as it did mine. The title in question is known as Mind Scanners, developed by The Outer Zone and published by Brave At Night. Once he told me that this title “has a total Papers, Please vibe,” I almost immediately agreed to have a look at it. That’s exactly how the game I’ll be reviewing today was presented to me by my close friend and esteemed colleague, Alexx. ![]() ![]() If you know anything about me based on my past written work here on Phenixx Gaming, you probably know that a quick way to get my attention is to tell me about a game that’s at least somewhat similar to Papers, Please.
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